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Whoever has the most battle orbs at the end wins! The problem being that this is not the first iteration of Ultimate Ninja Storm, and so none of the characters – or, indeed, the game itself – are balanced around four-way fighting. Each character starts with 1000 “battle orbs”, and hitting enemies causes them to drop some of theirs. Rather than go for the standard 1v1 fights, tournament battles are four-way free-for-all affairs. Second: the actual tournament battles are awful. It’s just wandering around a place populated by Naruto characters and occasionally fighting people. First: there’s no plot, no relevance to whatever character you’re playing, and no hook. Tournament mode plonks you on Festival Island and lets you wander around completing subquests, recruiting other characters to join your team (because the Greatest Ninja Ever title is apparently split between three people) or entering the tournament proper. I’ll be honest: beating up any of the more serious Naruto characters with her is a joy. Kushina is focused on smacking people in the face with a frying pan. So, now you know how it works! Which you probably knew anyway, but shush I might not be contractually obligated to describe how a game works, but it feels like it sometimes.
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Every character abides by these rules, so you don’t need to learn special input combinations – you can focus on working out how to combo moves together for maximum effect, the optimum attack ranges, etc. Tap it and then launch a melee attack, and that melee attack will be a special move. Tap that and then hit ranged attack, and your ranged attack will be more powerful. You’ve got a jump button, a melee attack button, a ranged attack button, and a “chakra load” button, which acts as a modifier for your other attacks. Battles take place in a free-roaming 3D environment, but as you’re perpetually locked onto your opponent, there are rarely any issues of targeting or the camera getting in the way.īattles, too, are very simple. If you haven’t played any of the Ultimate Ninja Storm games before, here’s a brief overview: you take control of one of the many, many ninjas from Naruto, and use them to kick the living crap out of another ninja from Naruto. Three paragraphs in, let’s get on with talking about the game. So the only people left are those who know about Naruto and are either relatively up-to-date or actually care about being up-to-date.
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It doesn’t have the most technically impressive graphics, but Naruto Shippuden: Ultimate Ninja Storm Revolution’s style looks damn good nonetheless. Or reading the rest of this review, I suppose, because considering the character list there’ll probably be spoilers in the screenshots alone. As a non-spoilery check, you probably want to at least have seen the face under the Masked Man/Tobi/Madara’s mask (if you care) before playing Naruto Shippuden: Ultimate Ninja Storm Revolution. Second disclaimer: this game contains characters and scenes pretty much right up to the current state of the current arc. Not because it’s bad (because as simple fighting games go it’s really rather good) but because it’s all about making fans go “ooh”, and if you’re not a fan, you’re going to get very little out of it. If you know nothing about Naruto – if you don’t know your Rasengan from your Chidori and your Konohamaru from your Konohagakure, and if you think Akatsuki is something spicy you have with rice – then you will get almost no enjoyment out of Naruto Shippuden: Ultimate Ninja Storm Revolution at all. Right, let’s get the obvious disclaimer out of the way.